Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
Torrential Turbulence [Gym]
POSTED ON Jun 14, 2024 18:20:10 GMT
MAUVILLE CITY | Drift Highway | Difficulty: ★★☆☆☆☆ COURSE RECORD: 02'11"952 RECORD HOLDER: ACE SHEEKE [player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/220%20-%20Long%20Pre-View%20%28Course%20View%202%29.mp3[/player]
Having done her homework regarding Mauville Racing Grounds, Elaine Highland didn't need guidance to get to Sector 2 of the vast facility. Once she arrived near her assigned course, she would see the brash and tall ACE SHEEKE, already seated on Buzz the Floatzel; the timid and short ERON IUNIS, on Resheph the Dragonair; and the reserved ARAVAN ESCHER, at the reins of Staccato the Primarina. Lastly, he would see the Gym Leader and Champion Josh Devlin , making adjustments to the saddle strapped to Megalo, a Milotic whose tail scales gleamed brightly beneath the course's surface. It was a hot summer day: so hot that Josh rescheduled all afternoon races that weren't aquatic ones out of safety for Gym staff and Pokémon involved.
All his Gym Trainers and their Pokémon were already in the water, the Leader himself being the last to get wet. "Elaine!" Josh greeted his challenger. "Didn't think I'd see you on the Gym circuit! Great work at the masquerade - couldn't have done it without you. Phew, it is one steamy day!" The three Gym Trainers introduced themselves and Josh's Pokémon they were borrowing, one by one. Ace in particular looked fierce, as though he had his mind set on breaking his own record.
The gallery surrounding Sector 2's DRIFT HIGHWAY course was full, small as the stands were. The course was aptly named: while almost all of its turns were U-turns, they were wide enough that a Pokémon could splash around them with strong enough fins alongside mount and rider working together to properly shift their weight around. There were plenty of long and straight parts of the course where Pokémon could let loose and go as fast as they wanted.
Josh went over the rules of the challenge, required by Hoenn League statute. "See that arch near the starting line, with the long and skinny monitor on it? We line up behind that, and the countdown will be on that display. It will sound four horns and display '3, 2, 1, GO'. On 'GO', our Pokémon will start running. Pokémon are not allowed to use moves like Aqua Jet or Extreme Speed on the first lap. After the first lap, though, use them as much as your Pokémon can handle! Beat me to the finish line after three laps, or otherwise prove to me you can handle the pressure of split second decision making, and the Hoenn League Quick Badge is yours."
Once he had finished explaining the rules, Josh stepped off the channel's edge and allowed Megalo to lift him onto his seat. The other three Pokémon gracefully floated along the starting line. "Feels weird not to hear the Hoennian Regional Anthem because Staccato's racing rather than singing," Josh remarked as he slammed his helmet's visor down. If Elaine were to glance toward him, the challenger would see a laser focused expression, almost like he was in a zen state as he held Megalo's reins in anticipation of the green light.
Elaine Highland INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls, and an additional 10 to rolls on Speed-based Obstacles.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Your Pokémon can use its Boost a number of times equal to its number of ranks in Endurance (min. 1). Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 20.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 20.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 140. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Special: Any extra rules specific to this Obstacle are located here.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming to climb out of!
Target Number: 105 (Reaction)
Special: Track Points lost as a result of non-Water Pokémon rolling beneath this Obstacle's Target Number are multiplied by 1.5, rounded up. After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order. The QUICK BADGE is awarded if at least one of the following conditions are met:
1) The challenger finishes the race in 1st or 2nd place. 2) The challenger finishes the race ahead of the Gym Leader. 3) The challenger otherwise demonstrates their mastery of the tenets of Mauville Gym, at the Leader's discretion.
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